Wednesday, December 29, 2010

Morphogenetic Bus Shelter part 4

As i continued to develop my idea around the use of tessellations and weaving i decided to do some test pieces on a simple usual design, we see everyday. I wanted it to be about the texture and pattern of the form rather than the actual form of the design. Below are some photos of the sketches and test pieces i have made.




















What will i do from now on:
During my lesson my lecturer told me to stop being rigid about the form of the outer design of the bus shelter and create something more complex. I feel as a designer i can create anything, even something complex though i am limited because of my small knowledge of the program (3ds max),  i have taken these really few days of holiday to learn the program, so i will be more confident in designing on the program. I have focused mainly on this because i know i am able to create a lot of things by drawing on paper, but not a lot using digital drawing. So that is what i am working on at the moment , hopefully soon ill be able upload some digital drawings.

Monday, December 13, 2010

Morphogenetic Bus shelter Part 3


I did some extra paper testpieces which resulted of great interest to create a morphogenetic design with these textures which are called tessellations or could be also weaving.  I created this pattern with repeated patterns, interconnecting with each other without any need of glue. I will continue my Design using this pattern hoping it will give a great design in the end.
 


Morphogenetic Bus Shelter Part 2

This is another experimentation i did, in trying to create a morphogenetic design. I tried to create something organic from something geometric which are triangle shapes. Along with my Sketches seen in the images , i did also paper testpieces using Cardboard to see if the effect with triangles works. 

These are some sketches i made, still inspiring my self from the cell growth images and then i replaced them in geometric shapes. I tough for this design that where it is shaded black it would be moulded wood and the rest would be in glass.



Then i started experimenting with models using cardboard to see the effect i would make, even though is has a certain curve to it, it feels still rigid and not so morphogenetic.


Wednesday, December 8, 2010

Morphogenetic Bus Shelter

One of the Assignments i have as a 3d Student this year, is creating a bus shelter for the Terminus in Valletta, but not just a bus shelter, it has to be morphogenetic which its meaning is quite complex to explain short sentences but it is a complex way of process which will lead to a final result. I started by doing research about human cells and i tried to generate ideas and shapes for my final result. I have been doing sketches and testpieces to see if it could really work and of course if it is really morphogenetic.





The first pictures are of the area the busy shelter would be in, which is in Valletta  also some primary sketches of ideas inspired by cells and trying to create something organic which looks like a living organism.


As is said before i started sketching some designs of a possible bus shelter inspiring myself from Cell growth form and applying it to my design, though the design itself still needs developing even though i might change completely away from this idea.  As is it seen from the image below is my sketches of a circular bus shelter having similar cells shapes around it. Something i didn't mention before is that Moulded wood has to be used for this assignment as a material so i though the cell-like shapes would be in moulded wood while the rest is made of glass or perspex.
This is done from the pervious concept though more simpler and a different way it can be done. the same materials though adding metal for support.



Then i sketched more shapes and forms trying to find the right shape for the Bust shelter.which applies to the subject . When ill decide the form and texture i will use then i will focus on the little important things, such as seating , information space ects. Though i believe is the form and pattern is decided then the rest will apply to the form . This of course is still the beginning progress will be done along the way

Tuesday, November 9, 2010

Developing layout of the Regeneration of the Malta National Museum of Archeology

Today we had a presentation regarding our work in developing a layout trough out the museum of archeology. Me, Ishmael Cocker and Mark Vincent Schembri worked creating fluid free form shapes trough out the Museum creating an interesting journey to the tourist or visitor. We progressed our work from creating shapes with one peace of an A4 paper and worked the idea out on the program of 3ds Max making it applicable to the actual museum. I feel we have developed an interesting concept though it still needs work as it is only a concept not the final product.

Starting on a good point i feel we have created interesting shapes which although aren't resembling the actual museum of archeology, i feel the structured we created in a more contemporary way match with the museum itself and create harmony.  Even though the structures still need some work they create an interesting aspect trought the museum.  I feel the design is an ongoing whole design using the same free form though we still need to develop the concept especially trough out the smaller rooms. The display unit create an interesting shape and doesn't deduct attention from the artifacts.

We need to research on the materials as the critique has been mostly on the flooring we used which is parquet, but also finding new materials and new ways to create those structures. Also making it more innovative for the visitor and making sure the passage is clear, showing  a certain continuity and the visitor knows how he has to move trough the museum.

I will post pics tommorow because i dont have the images with me at the moment , which will explain and show the design better

Wednesday, October 20, 2010

NOX


Finally i have some time to post something on the Blog but also, i can design and do some research without stressing out. Last week we had 3 deadline in one week so we barely had time to live, but today I'm working hard as usual and researching and i found this D-Tower By NOX which i find so intriguing, it is an interactive architecture. It is not just there to look pretty but its serves a cute function. The structure, with it ,includes a questionnaire based on the 4 Emotions, Love, Hate, Happiness, and Fear. The four emotions are represented by 4 colours , Green, Red, Blue and Yellow. Which are the colour that will eliminate the structure. Each night the computer concludes the results of the questionnaire of how the persons felt that day the most and the D-Tower lights up to the colour corresponding that emotion. I find this so interesting and innovative and it also has a lot to do with the fact that , every architecture we look at give us some sort of feeling. So this tower includes both the beauty of architecture and the feeling it gives.

Tuesday, October 12, 2010

Umbrella holder

Even though its true sometimes Facebook is a waste of time, though you can discover a lot of interesting stuff. Although its not always fun looking at your friends photo's of when they went abroad or did something fun, because you realise you are still home in your beloved country :P. Though i found a photo of a simple but really useful design taken in Japan from a Friend (Lucky him) and i manged to get this photo for you to watch. It an umbrella holder but not just a holder, it is made to absorb the water of the umbrella when its a rainy day, and you have it dry and ready to use again. I find it really functional especially in winter, don't know if i would but it for home at its looks more for public use, but if it had a nice homier design i would like to have it for my home. Though i think it is a must have for public restaurants and shops.